Give every part of your world a home

Assets turn the people, places, objects, cultures, creatures, and systems in a story into a flexible project encyclopedia. Organize the world in the categories that suit it, then reach those details while you write.

Build categories around the project

Create asset groups for characters, locations, organizations, technologies, magic systems, or anything else the story needs. Each group can carry its own useful attributes.

Connect names in the draft

Give assets aliases and let recognition connect those names in editor text to their reference material. Check a detail or open an asset without searching through separate notes.

Keep reference and inspiration together

Each asset can combine a wiki-style description, structured attributes, aliases, and a visual gallery, keeping factual and visual reference in one connected place.

Useful answers

Frequently asked questions

What can I create as an asset?

Assets can represent characters, locations, objects, organizations, cultures, creatures, systems, or any other reference important to the story.

Can I create my own asset categories?

Yes. Asset groups are flexible, so the encyclopedia can follow the structure and vocabulary of your world.

Can assets connect to names in my draft?

Yes. Asset recognition can connect an asset's name and aliases in editor text to its reference details.

A connected encyclopedia for your story | OENT